Strength: 25 + 2.4
Agility: 18 + 1.9
Intelligence: 15 + 1.75
Armor: 1.5 (8% Damage Reduction)
Attack Range: 100 (melee)
Movement Speed: 300
HP Regeneration: 1.00 HP/sec
Mana Regeneration: 0.61 Mana/sec
Attack Speed: 1.44 (+ 18% IAS)
Pros and Cons
* Huge damage output.
* Can outmatch most heroes 1v1.
* Extremely good jungler.
* Fast attacking hero late game.
* Very hard to kill.
* Low attack speed early game.
* Not the best tank.
* Skills require thinking and precise timing.
* Needs an ally to be effective early game.
* Somewhat lacking mana.
Why Should I Play N'aix?
The new N'aix sucks! Old N'aix was better!
Just because a hero became more team ordinated and harder to play, doesn't mean he's ineffective. In fact, N'aix now has one of the best heal/damage passive, a powerful attack speed booster, a slow that's also a stun and an ultimate that makes this guy extremely hard to kill. He can be just as an effective carry as Viper now. DotA is a team game, not soloing killing with passive abilities. N'aix may be harder to play now, but does it really hurt to use your head when playing DotA?
N'aix can't kill anything by himself!
Wrong! If you master his skills and know how to use them, he can kill almost any hero mid to late game. Of course, DotA is a team game and allies stuns and slows do help. Practice makes perfect, but you have a team for a reason. Work with your team and communicate. If you still can't get kills with your allies and Open Wounds, either you're going against a team with extreme skills or you're not using Open Wounds correctly.
N'aix desperately needs chasing power, IAS and survivability at the same time!
Not necessarily. In fact, N'aix only needs IAS and can do perfectly fine with no chasing or survivability items. Armlet provides with most of the elements N'aix needs. If your team coordinate their disables, N'aix wouldn't need to cast Open Wounds at all. N'aix has 3 survivability skills: Rage, Open Wounds and Infest. If you practice and master the powers of Infest, you will almost never die!
N'aix is so mana dependent!
He's not as mana dependent as Tiny, not to mention he's not a spell spammer. N'aix is a DPS/carry, meaning that he uses his attacks more than anything. Do not spam his skills, simply because you're not a caster. Use his skills when you need to, not when you want to. Making priorities and managing your mana are both crucial when playing N'aix. Ring of Basilius grants N'aix enough mana regeneration already.
I'm still not convinced!
Which hero has a Frenzy that doesn't give you extra damage and instead gives you magic immunity? Which hero has one of the best passive ability that gives you insane health regeneration and damage? Which hero has a slow that lasts 7 seconds that stops channeling spells? Which hero has one of the best instant heal/escape mechanism in the game? Watch my replays. If that doesn't help, then try playing him before you judge him.
Role in the Team
N'aix is a Strength DPS/carry while doubles as an anti-tank hero like Necrolyte due to Feast. N'aix should farm and survive until late game where his potential is high. However, he's not completely useless early to mid game since he's has Feast for added damage and Open Wounds for ganking. In team battle, he should target enemy strength heroes with high health first, although he can take down fragile casters quickly with Rage. Infest is a ridiculous escape mechanism that makes this hero incredibly hard to kill throughout the game.
IPB Image Rage (Active)
N'aix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.
Level 1 - 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds.
Level 2 - 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds.
Level 3 - 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds.
Level 4 - 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds.
Cooldown: 15 seconds.
A very good hero killer with every low cooldown despite it's short duration. Level this after you get maxed Feast for more faster damage output. This also can be used as an escape mechanism if timed correctly.
When you activate Rage, you temporary gain increased attacked speed and magic immunity. N'aix's body will turn black when he is in Rage. Think of this skill as a very short Frenzy except no extra damage taken with the Avatar ability from Black King Bar added in.
* Activating Rage will cancel out most debuffs that are currently on N'aix.
* Bash from a melee hero goes through Rage; ranged bash does not.
* Rupture can be cast on N'aix while Rage is activated but it will not do damage as long as Rage is active.
* The returned damage from Blademail is considered magical damage so N'aix will not take damage.
* Mechanism’s heal works through Rage but the armor does not.
Here are some notable spells that go through Rage:
* Purge (Only Medusa’s)
* Entangle (Rage removes it)
* Overgrowth (Rage removes it)
* Fiend’s Grip (No damage)
* Sanity's Eclipse (No damage)
* Echo Slam (Echo damage)
* Nether Swap
* Lightning Grapple
* Death Ward
* Landmines (Not Remote Mines)
* Wild Axes
* Counter Helix
* Ravage (No stun or damage, but throws you in the air)
* Global Silence
* Culling Blade
* Mass Serpent Wards
* Charge of Darkness
* Nether Strike
* Viper Strike (Slow only)
* Primal Roar (Stun only)
* Reaper's Scythe (Stun only)
* Reverse Polarity (Stun only)
* Dismember (Stun only)
* Rot (Slow only)
* Pit of Malice
* Passive skills such as Degen Aura, Maim, Poison Sting, even Feast!
Click here for the complete list of spells that go through Rage.
***Credits goes to Chameleon12 for his old premium N'aix guide's Rage section.***
IPB Image Feast (Passive)
Regenerates a portion of enemy's current HP and deals the same portion per attack.
Level 1 - 4%.
Level 2 - 5%.
Level 3 - 6%.
Level 4 - 7%.
One of the best passive healing ability in the game that also gives N'aix more damage. N'aix needs Feast for jungling, healing and killing. This is the ability that makes N'aix such a powerful DPS/carry.
Feast is a passive ability based on the enemy's remaining health, not the enemy's max health. When N'aix attacks the enemy, Feast calculates how much health is 4/5/6/7 percent of the enemy's remaining health is. Once it figures it out, it restores N'aix's a number of HP equal to that number. Then when N'aix damages the enemy with his attack, the same number is added to the damage inflicted. Remember this: the less health the enemy has, the less number of HP N'aix will regenerate and the less number of bonus damage will be added.
N'aix starts a battle with Sven. N'aix has 100 damage and 1,000/2,000 health while Sven has 2,000/3,000 health and 10 armor. Before N'aix's 100 damage is subtracted from Sven, Feast comes into effect. Assuming N'aix has level 4 Feast, it heals N'aix by 7% of 2,000 (or 140 HP), making N'aix health 1,140. Immediately, it also adds 140 to N'aix's damage for a total of 240 damage to Sven. Now 10 armor reduces the 240 damage by 37.5%, making the damage taken by Sven equal 150, since 240 - .375(240) = 150.
* The damage Feast adds to N'aix's attack is physical damage, reducing armor gives you bonus damage.
* Golems and siege units are also affected by Feast since they are only immune to magic.
* Feast does not work on Roshan or buildings.
* Images are unaffected by Feast.
* The Lifesteal occurs after armor reduction, so if N'aix had 10%, he will gain 15 health from Sven.
IPB Image Open Wounds (Active)
N'aix rends the enemy, slowing his movement speed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over 7 seconds.
Level 1 - 10%. (LIFESTEAL)
Level 2 - 15%. (LIFESTEAL)
Level 3 - 20%. (LIFESTEAL)
Level 4 - 25%. (LIFESTEAL)
A very unreliable slow, but very powerful if timed correctly. Leveling this skill only improve its Lifesteal and cooldown, not slow. Not the best slow in the world for killing, but very useful for your team.
Allow me to clarify again that leveling Open Wounds does not increase the slow, it only increase the Lifesteal percentage. When you cast Open Wounds on a target, it gains the Open Wounds status for 7 seconds. Open Wounds stuns the target for the 1st second, slows by 70% for the 2nd second, slows by 40% for the 3rd second and slows by 10% for the remaining 4 seconds. In other words, the target slowly gains back the movement lost. N'aix or his allies can regenerate health if they deal damage to the target with the Open Wounds status.
* Open Wounds has a 600 cast range.
* Having such a short cast time, be sure to order an attack again or else N'aix will switch targets.
* You can use Open Wounds to stop channeling spells like teleporting.
* Both physical and magical damage heals the ally that's damaging the enemy with Open Wounds.
* Linken's Sphere blocks the stun from Open Wounds, but not the slow.
IPB Image Infest (Active)
The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.
Level 1 - Allied and Neutral units. Consumes current health.
Level 2 - Allied, Enemy and Neutral units. Consumes current health.
Level 3 - Allied, Enemy and Neutral units. Consumes max health.
An ultimate that's both a powerful instant self-heal and a reliable escape mechanism. Use it when you're neutraling or when you're in danger. Infest is the reason why N'aix almost never dies.
When N'aix cast Infest on a unit, N'aix enters the body and N'aix is removed from the game (he is invulnerable and everything else in the game does not affect N'aix in anyway). He doesn't have any stats, attack, items or skills except a Consume ability. N'aix freezes in time and uses the unit as a shield almost. The only way N'aix exits the unit is either if the unit dies or N'aix activates the Cosume ability which kills the unit instantly and receives a self-heal. N'aix can only Infest non-Ancient units and N'aix cannot Infest heroes, buildings, or Roshan.
* Enemies do not see the green orb on top of the unit you Infested.
* N'aix's hidden and paused status is similar to that of Astral Imprisonment and Phase Shift.
* The moment N'aix Infest a unit, all stats, buffs, debuff, regeneration stops until N'aix consumes the unit.
* Auras of N'aix while he's inside a unit still affects units around the Infested unit, except Radiance.
* N'aix can still gain experience if the Infested unit is in experience range.
Here are some notable units that N'aix can Infest:
* All neutral creeps except the Ancients and Roshan
* Dominated creeps
* Persuaded creeps
* Enchanted creeps
* Magic Immuned units
* Non-Resistance skin units
* Non-Flying units
* Non-Hero units
* Liberated Souls
* Rexxar's Quilbeast
* Weaver's Watchers
* Necronomicon summons
2. Open Wounds
12. Open Wounds
13. Open Wounds
14. Open Wounds
Skill Build Explanations
* Feast is maxed first to help early game jungling, regeneration and damage.
* Leveling Open Wounds does not increase slow percentage, so one level is needed until later.
* Rage is taken after Feast since they both help you kill, but Rage has a very short duration.
* Leveling Infest whenever possible will increase it's potential as a heal and escape mechanism.
* N'aix does not need extra stats early game as long as you don't spam your spells.
I have listed two very different builds that are both very effective, pick the one that best fit your situation. Desolator N'aix consists of very cheap and effective items, armor manipulation and heavy damage. Dominator N'aix is designed for higher level play where lane control, mass disables and teamwork are all present.
1. Animal Courier (225)
2. Stout Shield (300)
3. Ancient Tango of Essifation (90+)
Note: Use your Courier to transport your first Tangos while you jungle.
1. Animal Courier (225)
2. Ironwood Branch (57)
3. Ironwood Branch (57)
4. Ironwood Branch (57)
5. Ironwood Branch (57)
6. Ancient Tango of Essifation (90+)
Note: You may upgrade your Courier if your team needs it.
Starting Items Explanations
* N'aix does not need extra stats early game due to good starting stats and Feast.
* You should buy the team's Courier since N'aix doesn't need too much starting items.
* Tangos are need for uninterrupted health regeneration during jungling/laning/soloing.
* Stout Shield allows N'aix to Jungle by absorbing damage taken from creeps.
* Branches are a cheap way to boost some early health and mana while farming in your lane.