Table of Contents
I. Introduction
A. Pros and Cons
B. The Troll's Role in the Team
C. Statistics
II. The Power of Troll
A. Skills Info
B. Items Info
III. On to the build
A. Skill Build
B1. Core Item Build
B2. Optional Item Build
C. Levels 1-10
D. Levels 11-15
E. Levels 16-20
F. Levels 21-25
G. Other Items
H. Items NOT to Get|--------------------------------------------------------------------------------------------------------|
IV. Hero and Item Analysis
A. Good Supporting Heroes
B. Good Supporting Items
C. Tough Enemy Heroes
D. Tough Enemy Items
E. Easy Heroes to Kill
V. FRAPS Clips
R. Recommended Replay
I. Inhouse Replays
L. League Replay
M. 1v0 Replays
VI. Frequently asked questions
A. Skill Questions
B. Item Questions
C. Miscellaneous Questions
VII. Concluding Thoughts
A. Replays
B. Latest Updates
C. Final Words
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I. Introduction
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I started this guide a really, really long time ago because there was only 1 guide out at the time for Troll and I didn't like how he presented him. Through many updates and versions (my old guide was @v2.0) I've finally come to (I hope) the best possible way to play and explain Troll. The build is slow, with not too much straining on farming all the time, as the last 5 levels I ask just for 1,800 gold farmed.
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A. Pros and Cons¦
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* Pros:Huge Late Game Potential
* Strong Anti-Orbwalking Skill
* Ranged (500)
* Fastest attacking hero late game.
* Easy animation.
* Cons:#1 Target of Disables
* Low hit points
* No harassing skill of his own.
* Low movement speed. (280.)
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B. Trolls Role in the Team¦
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Troll's role is to survive until late game while being able to farm. Once at that stage, his role is to take out a hero as fast as possible using his extremely fast attack speed to inflict as much damage as possible. It's pretty simple really.
Some people think he needs extreme late game with many tier 3-4 items, but they are extremely wrong. All Troll needs is some sort of damage, health, and a BKB. If you can achieve this, then all you have to do is follow your team and focus on one hero. Then move on to the next, etc. Troll works better with massive disables, for he has none of his own and it would be best if someone could hold the hero while Troll kills it.
Besides late game though, Troll is not a ganking hero. Instead, he should be let to creep neutrals and farm and deny his lane in peace. There should never be a reason for Troll to leave his lane to go kill. Instead, let the ganking heroes come to your lane.
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C. Statistics¦
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Note that the basic movement speed is 280. Troll would attack after 1.7 seconds, if he had no agility and items to boost his attack speed (so this his base attack speed). His stats gains are the following: STR 2.2, AGI 2.75, INT 1.0.
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II. The Power of Troll
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A. Skills Info¦
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Berserker Rage
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Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.
All levels grant:
* 100 Max HP
* 27 Minimum Damage
* 12 Maximum Damage
* 20 MS (*30 MS at level 4*)
* Increased Base Attack Speed (From 1.8 to 1.6)
* 2 Armor
Level 1 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds. (costs 50 MP, cool down 00)
Level 2 - Bash has a 5% chance to deal 50 bonus damage and stun for 2 seconds. (costs 50 MP, cool down 00)
Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds. (costs 50 MP, cool down 00)
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds. (costs 50 MP, cool down 00)
Kleech: "A very touchy skill, as you gain tons of bonuses but you must go melee form. As a rule of thumb, if you are with creeps and a enemy hero, this should NOT be on. Only turn this on when running away (+20 movement speed, it's something.), fighting a hero 1v1 (Bashes do happen, even at 5%), or neutral creeping. (Bashes and all bonuses help.)
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Blind
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A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Lasts 15 seconds.
Level 1 - Misses on 15% of attacks. (costs 20 MP, cool down
Level 2 - Misses on 24% of attacks. (costs 20 MP, cool down
Level 3 - Misses on 33% of attacks. (costs 20 MP, cool down
Level 4 - Misses on 42% of attacks. (costs 20 MP, cool down
Kleech: "This is an AMAZING skill of Troll. At level 2 with its low mana cost it should be getting cast on heroes. By level 4, you reduce their farming ability, harassing ability, denying ability, and killing ability by 42%!"
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Fervor Aura
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Passively increases the attack speed of all nearby friendly units.
Level 1 - Increases attack speed by 05%. (300 AoE)
Level 2 - Increases attack speed by 15%. (300 AoE)
Level 3 - Increases attack speed by 20%. (300 AoE)
Level 4 - Increases attack speed by 30%. (300 AoE)
Kleech: "This is the overrated skill of Troll. "LOL 30% IAS! MAX FasT!" Well, sure, if it wasn't for the fact your creeps get the same 30% IAS. Because they do, they push faster onto your opponent’s side, which leaves you open to ganks. In the end they will be pushing to his tower ALOT, which just gives him free experience and counteracts your amazing blind."
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Rampage
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Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.
Level 1 - Increases attack speed by 40% and movement speed by 07%. (costs 100 MP, cool down 90)
Level 2 - Increases attack speed by 80% and movement speed by 09%. (costs 150 MP, cool down 80)
Level 3 - Increases attack speed by 120% and movement speed by 11%.(costs 205 MP, cool down 70)
Mao lbh jelasnya buka web dibawah ini:
http://forums.dota-allstars.com/index.php?showtopic=123005